An examination of approaches and techniques used to display Flash animations in Unity. From rasterization to tesselation to more exotic forms of rendering, we examine the pros and cons of each approach and how they are helping to preserve years of artwork made in Flash.
Duration: 30 Minutes + QA
Tanner is a software developer in Toronto. He’s worked in games all his professional career and has shipped multiple titles. He loves building tools and consolidating platforms for other gamedevs.