Kezia Adamo

Programmer, StudioMDHR

TALK: Imposter Syndrome: During and After a Development Cycle

A talk about imposter syndrome at large and the progression of mine from when I first started working on Cuphead to it being a commercial success.


Kezia Adamo is a game developer that specializes in the Unity engine. She is a programmer at StudioMDHR (Cuphead). Kezia programmed many of Cuphead’s boss and enemy behaviour patterns. She also built tools, integrated audio functionality and seamlessly integrated animations into Unity.