WORKSHOP: Intro to UX: Games & XR
One of the first steps for any user researcher or UX designer is to understand the project: what are its goals and, most importantly, who’s the target player. This workshop goes into techniques to start teaching game devs about empathy, understanding your users, and how to incorporate UX into your game development pipelines. We will cover how you can apply these techniques to games, virtual reality, augmented reality, and mixed reality.
Panelists include: Coraly Rosario [Sr. UX Designer, Scopely], Nicole Lazzaro [CEO and Founder, XEO Design]
Hailing from the beautiful island of Puerto Rico, Coraly’s adventure started over 12 years ago when she first took interest in graphic design and teaching. Later, her innate interests naturally evolved into a love-affair with UI/UX in games, working with companies like Beyond Games (Brink of War), Fingerprint Play (Samsung Kids), and continuing to teach others about user research and experience design in the games industry. She is currently the Senior UX Designer on the Wheel of Fortune team at Scopely.